Hello Friends


Hey everyone,

Itch reminded me to create a "devlog" and that's just fine because it's something I've been meaning to do. I don't think I can stress enough the amount of work smashed into an approximate 3-month production of my cheesy game, from learning the coding arrangement through tutorials to designing to finish. The care I invested into the craft of recreating places from my life, places from my books and comics and even the combination of the two.... It was incredible. 

I haven't given much attention to promotion because directly after completing the DN game, I took a little vacation to beat some video games, then got on completing the DN show, which captures the spillover / continuation ideas that were buzzing in my head after completing the DN feature length film prior to the DN game production. That felt good. I played a couple more games and watched some movies (I'm leaving out details of the basic mandatory parts of fathering and other real-world duties) and then I circled alllll the way back to wrapping the five-issue arc of the Decayed Network comic. These were compiled into a graphic novel in paperback and Kindle format, available from Amazon. Again, this was a ton of work. 

I've talked about how the passion to create something will grow from these cool ideas and then grow so big and come to life so vividly in my head that in the final stage of development and finetuning, it occupies my mind to an obsessive degree. It gets where I will run off to my work area to finetune, with the needed additions and adjustments queued in my head, and it's an exhausting mad rush to keep up with the overflowing ideas. 

The layout itself of the DN graphic novel was a pretty heavy chore, and even though I'm used to the process by now, for something you've invested so much passion into, you owe it to yourself to getting the final product as close to perfection as you can manage. 

I just wanted to elaborate on that part, this apex of my unsung creative life that is so personal and is all my work with no label or production company pulling any strings, leaving this part purely a personal expression that I maintain was guided by God. It's my desire to use the gifts He gave me to do His work, and there's no denying that trekking that lighted spiritual path through the creativity God gifted me with, while exhausting, is too much fun, and the feeling of fulfillment and satisfaction at a completed project is second only to the gift of being a father.

I hope I'm not sounding pretentious, I am humble and prone to self-deprecating humor, and fully aware of my limitations, but I have no problem to pronounce the love and passion I invest in my imperfect works.

I teach art to these amazing gifted kids during certain parts of the year and watching unique creative visions in the earlier stage of development as these young, artistic minds bring to life the amazing vistas burning in their minds is amazing. Art is a window to the spirit and experience and soul and to see the great minds God has put on earth and to be a guide of sorts to such visions is amazing and rewarding. I'm humble and grateful, and that goes for those of you who have taken some time out to look into my own personal world that has been cut and shaped by my often bumpy, frightening spiritual journey and battles. The villains and monsters you see in my stories aren't entirely fictional, and I recall when they had unceremoniously pushed me into a corner where ending it all seemed the best option. Thank God I didn't listen to those servants of evil. 

With the graphic novel completed I'm happy to say I'm on vacation from art--at least from fulltime, staying-up-way-too-late, and never seeing the light of day art. I will be working on the comics and prepping for the next movie project which I promise will be approached in casual, smaller ways where the work doesn't consume me. All this just in time for springtime. 

I've enjoyed some great things so far. I saw my two favorite bands, Carcass and Cannibal Corpse, playing in Pittsburgh just a couple days back. I've been smashing zombies in Dead Island 2 for the extra story content that follows the main game, and I'm looking forward to getting back into alien-monster smashing in Stellar Blade. I went to West Palm Beach, FL, not long ago where I snorkeled and went fishing out on the ocean with my family. I did cosmetic work and rearranging my house, organizing to give it new life. When I was in Pittsburgh I had the amazing honor of meeting the one and only Alex Webster, bass maestro and composer of the great Cannibal Corpse. That was surreal, talking to the guy I've watched in interviews since I was a geeky metal kid. I maintained my composure and I'm not embarrassed to say I was trembling when I got back to my brother after the great chat we had. Just as the interviews would have you believe, Alex is a fantastic guy. On the way out of Pittsburgh we passed up the Monroeville Mall (where Dawn of the Dead was filmed and the cool zombie museum place operates) as it was nearby, but in the opposite direction of our homeward route. My brother Drew wasn't dying (no pun intended?) to see it and I saw it last year and wasn't hard-pressed. Next time maybe. 

Okay I've gone on a bit. I wanted to share this side of my life for anyone reading. Sorry it was a rambler but I get that way. 

As always God bless y'all and have a stellar day.

Lee Davis

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Decayed Network 2-12-2025.exe 255 MB
75 days ago

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